Previous studies show that violent video games increase adolescent aggressiveness, but new Dartmouth research finds for the first time that teen-agers who play mature-rated, risk-glorifying video games are more likely subsequently to engage in a wide range of deviant behaviors beyond aggression, including alcohol use, smoking cigarettes, delinquency and risky sex.
More generally, such games – especially character-based games with anti-social protagonists – appear to affect how adolescents think of themselves, with potential consequences for their alter ego in the real world.